Intro
What I Do
Demos
Work
Testimonials
Engagement Models
Links

Request a Free Audit

What I Do

Modernize & Optimize Scientific Software

I take large, difficult codebases (Fortran, C/C++, Python, mixed stacks) and turn them into fast, reliable, maintainable systems.

Critical Bug Resolution & Numerical Debugging

I diagnose and fix issues in complex scientific and HPC systems where failures are costly and difficult to trace.

Build Interactive Simulation & Visualization Systems

I design systems that let engineers and researchers see, control, and iterate on simulations in real time.

GPU Compute & Parallelization

I leverage modern hardware to push simulations and computation to the next level using GPU Compute and Parrelization strategies.

High-Performance Numerical & Computational Engineering

I have general knowledge of PDE/ODE solvers, discretization methods, and numerical stability, and I'm comfortable maintaining, fixing, and working on numerical computation code across domains.

Demos

CPU Bound Raycaster/Hybrid Graphics Pipeline

Proof of Capabilties:

  • Manual, CPU bound graphics programming
  • Converting vertices from local <=> world <=> view <=> screen
  • Loading meshes, rendering triangles from indices and vertices

Work

2026 HyperFat | Whoosh HPC Lab LLC

In progress, building a commercial grade interactive UI/UX for a hypersonic adaptive mesh solver. Features planned include editing models, boundary conditions, command bus architecture, save/load scenes, manage batch processes.

Real-Time, MultiPhysics Simulator

Side project I'm intending to eventually take commercial, building a real-time, multiphysics simulator with game engine style controls, and an ECS system.

2025-2026 Autoligo

An end-to-end platform for non-coding RNA analysis, starting from raw sequencing data and extending through downstream analysis, annotation, and interpretation in colaboration with Kansas University graduate students.

2022-2026 CAPARS: Atmospheric Dispersion Modeling

CAPARS is a large-scale atmospheric dispersion modeling system used to develop Emergency Action Levels (EALs) and Protective Action Guidelines (PAGs) in response to simulated chemical and radiological release scenarios. I took full ownership of the codebase and infrastructure, upgrading, customizing, and deploying CAPARS in a highly secure environment at Sandia National Laboratories.

2022-2024 Skills Over Paper

I founded and solo developed a developer–company matchmaking platform built with Next.js, React, and PostgreSQL. The platform is centered around a structured, skill-based resume that captures detailed and nuanced developer capabilities.

2022 Solvere: An LC Detector

Worked on an Electron-based application deployed on Raspberry Pi devices, interfacing directly with PID controllers, sensors, and actuators. The system was managed and deployed using Balena OS for fleet management and remote updates. I diagnosed and fixed a long-standing socket communication bug that had caused persistent reliability issues in production, resolving a problem that had remained unsolved for several months.

2021 HealthIQ: Cognitive Quiz

This project was delivered under an aggressive two-week timeline, compressing several months of planned work. I designed and built an interactive cognitive assessment application based on standard cognition and Alzheimer’s screening tests, implemented as a React-based UI/UX.

2020 Brain Break: A neurotherapeutic game

BrainBrake was a neurotherapeutic 3D game built from scratch in Unity. I designed and implemented a minimalist gameplay loop in which a rotating glass cube continuously spins while the player throws balls to break glass panels of specific colors.

2019-2024 AlphaACT: Emergency Response Training Simulator

I’ve worked with the original creator of AlphaACT since 2018, serving as the primary developer responsible for maintaining, upgrading, and customizing the platform for multiple clients. AlphaACT is a psychology-based training system designed to help emergency response professionals perform accurately under pressure by simulating a wide range of high-stress emergency scenarios.

2019-2021 IGrad: A data and feature rich financial management platform

This was a longer-term engagement working within a team of experienced engineers at iGrad. I designed and implementing APIs, integrated machine learning–driven features, and built complex, responsive React frontends

2019 Poker Games

This was a freelance engagement involving multiple game development projects. I worked from existing JavaScript-based game prototypes and mockups and extended them into fully playable casino-style games. This included implementing complete game logic, refining UI/UX, and customizing mechanics to support multiple variants.

2018-2019 Dorger Software Architects

I worked at Dorger Software Architects, contributing to the development and maintenance of multiple medium- to large-scale state systems. Across these projects, I built and extended APIs, developed and maintained frontend components, fixed production bugs, and implemented supporting services required to keep complex systems stable and evolving.

2016-2017 History 360 education interactive map

I built an interactive map for viewing historical events across time for a local University.

2014-2015 CARES: Senior Developer role

I worked as a Senior Developer on the Centralized Alabama Recipient Eligibility System, a large-scale web platform serving the state of Alabama. I was exposed to a complex ASP.NET web application and associated services, and contributed to core infrastructure development, parts of the automated testing suite, and multiple frontend components. I designed and implemented a visual entity-based UI/UX system for creating dynamic, data-driven forms.

2012-2014 Envista Data Migration Tool

I joined Envista as the company’s first intern after proactively reaching out and negotiating the role. During the internship, I learned C#, WPF, and X++ on the job and worked within a large enterprise ERP codebase. I designed and implemented a data migration tool to transfer large datasets between legacy systems and a modern ERP platform, with a focus on correctness, performance, and reliability.

2011-2013 MDAD: Mississippi Damage Awards Database

I co-founded and built a damage awards database for legal professionals, designed to help lawyers draw statistical conclusions about potential outcomes in future cases. I built the system from the ground up using ASP.NET Web Forms, including the application architecture, data model, and core business logic. The platform featured a custom database of court cases, multiple analytical pages for exploring case statistics and trends, and a complete pricing and authentication system implemented from scratch.

Testimonials

“Wes is a highly professional and talented software developer. He tackled complex and difficult issues in more than ten distinctly different assignments and was successful in all of them. He came up to speed quickly on legacy software that was not well documented – a key need in our project. He listened well and quickly gained understanding of what we needed to accomplish, then developed creative solutions to our needs. He managed his time well and met schedule and was close to budget in an exploratory environment where the effort required was difficult to predict. Overall, Wes significantly exceeded our expectations. I would recommend him for any software development and management project that fits his background.” – Reed Hodgin
“Wes is extremely proficient, diligent and highly competent. He quickly understands a task, finds effective solutions to simple or complex problems and implements on time and within budget. Would more could you ask!?!” – Reed Hodgin
“Highly Rated Freelancer.” – Dan Hilgert
“Wes went above and beyond and his knowledge was above the rest of the pack, I will use Wes for other projects and tweaks in the future.” – Max (Vegas Games) again
“Wes is fast and very good at what he does. I would highly recommend and will use again.” – Max (Vegas Games)
“Wes is talented, personable and overall a great person to work with. There’s always a challenge in finding someone who can balance communication, skill, and productivity, but Wes really brings them all. I would definitely hire him again for my next project.” – Kurt Roots
“Wes is a fantastic developer. Easy to work with and produces high quality code. He was able to handle everything we threw at him from legacy code updates to new technology PoCs. He worked well with our team and was very professional in dealing with our vendors.” – Danny Crinion
“Wesley did a great job on my mobile game, coming up with creative solutions to its challenges. He is easy to work with, consistent and responds quickly to feedback. Highly recommend!” – V (Relative Magnitude)

Engagement Models

Short, focused audits

I always start with a short, fixed audit of your existing system and meetings to discuss potential upgrades or development of new software.

Fast paced contracts

Fast paced, fixed-scope engagements to upgrade, optimize, fix bugs, build something new, etc.. Usually budgeted as a fixed price based on value

Maintenance/Advisory retainers

Lightweight retainers for teams that need continued architectural or maintenance oversight without full-time involvement. These can be long term (years) if wanted.

Strategic partnerships or IP sharing

In limited cases, I'm open to B2B partnerships or shared-IP arrangements where the problem is well-defined, high-impact, and aligns with my interests.